A few days ago a player owned station with a running production job which was so long that there was no doubt what they were trying to build there. A TITAN. The POS itself was owned by Band of Brothers.
It was set to come out of reinforced 20:41 EVE-TIME and both fleets had assembled massive capitalship numbers and support-fleets.
The stage was set, the BoB allied side had most of their numbers already in system when the first waves entered system.
What could only be described as chaos at first was a great deal of lag that was threatening to ruin this battle when over 100 capital ships faced off in an epic battle.
The anti-BoB coalition jumped into the system and started pounding on the POS. It's only mission was to kill the baby infant of a titan being built.
BoB was waiting with an equally sized (if not bigger) fleet of capital ships and support. But a steady stream of coalition ships kept jumping in. Many more unable to jump in to the system caused by apparant lag and jumpqueues.
A battle ensued which was won at the end by the coalition who achieved their goal to bring down the POS of the titan.
The Titan and the material used in construction was blown up. The goal was achieved but in the process 37 capital ships of the coalition went down to massive BoB gunfires. These consisted of 32 dreadnaughts and 5 carriers.
(These numbers are still being updated as of the posting of this article.)
The capital ships were appearently all insured while the BoB titan being built could not have been. (It simply cant be insured while building)
A massive amount support ships also went down in the line of fire. Inside the system and the surrounding.
Each capital ship will yield 100% mineral cost in return for the cost of 500mill and the t1 capital ship setups. It remains to see what the actual figures of losses on each side will land at.
Originally by: Asariasha
I think the most interesting part of todays battle was
the somehow extremly fast blocking of the POS system not
even concerning the numbers of combatants. So what happened
was that CCP lets coalition cap fleet jump in without support
and just closes the system while the major support fleet
is barred from the fight. So we had 700 in system. ~200-300 coalition
giving a rest of 400-500 BoB+allied while the insane
amount of estimated 500-700 other coalition fighters
are just not allowed to enter.
Tinfoil hat? Maybe, but the fairest decision of a GM
would have been to contact the FCs, ask for the numbers
each fleet has. Then just let 600 players move into that
system while concerning the apportionment of both fleets
This would have been a fair decision instead of just
excluding more than 60%! of the coalition forces.
In the aftermath it turns out that CCP had limited the number of players in this system to a total of 700. In truth this would explain why only a handful of the coalition capital-ships were ever able to jump in and the support fleets were locked out. I can only think of what the outcome would have been if BoB had managed to keep the system cap entirely locked. Winning by default due to caps on a field would be horrible. We'd turn into planetside where imposed virtual limits determain the winner of the day.
Picture-source: Shamis Orzos (Sniggerdly)