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Hard earned money

EVE - RISK vs REWARD. That's all there is to it.
Just any any real-life economy EVE fits well with macro economic theories aswell as micro economic theories.
To this, we can include both legitimate profits aswell as illegal.

I doubt anyone has missed the EIB scam which yielded 780bil ISK in assets. But that's such a small portion of isk lost or gained through illegal (in-game) means. A pirate-corp can deal billions worth of destruction per month which'll yield billions worth of profits in legitimate purchises for people who sell modules and ships.

It's all about profits. Without demand, there wont be supplies.

Lets take a look with an economy that clearly doesnt work.
Ultima Online, a skill-driven game which previously felt (or suffered) the change toward item-based gameplay. Clearly not thought through. The economy in UO works as following.

Gold is generated through the NPC-market and from killing NPC's, doing adventures (such as missions) and so forth.
Players craft items which they sell or loot rare (some which are better than crafted) items to sell on the market.

Seems like EVE doesnt it? No. UO has a distinct feature which will decrease the demand for items.
There's no end of life for an item. Items can be insured, but the insurance in UO works entirely differently from EVE.
In UO, the item insured will simply charge 600gold (hardly anything since it's easy to acquire gold, I will explain later..) for ANY item which you carry at death and return them to your possesions at the time of character-ressurection.
There is no loss.

Even worse, there're several item-dupe bugs which has been repeated over and over. Recently accounts were banned which had 15 trillions worth of gold. Most likely, these were just the laundry-operation accounts. Dupe-bugs are still out there, and EA is still working on a patch.

The increased gold in circulation over a dwindling playerbase means that the playermarket will have a need for an ever increasing price for the items. In long terms this has the following effects for new UO players that they won't even be remotely able to afford anything on the market through legitimate gameplay. They'd have to buy gold on ebay for the current real-life price (at the time of writing that was 1$ to 1million gold).

EVE won't ever suffer the same fate, as there's an end of life for items in EVE.
Use them, and you will risk losing them. There'll always be a demand for more items and the prices will be kept tolerable as since there're multiple isk-sinks in the game. One aspect of EVE which is questionable is the T2 bpo-market. In my opinion, this creates an isk-flow which is entirely out of hand to these players who hold them. In real life, patents and such will go away after a period of time and there'll always be pirate-copies available which'll lower prices. In EVE, that doesnt exist... Yet.
With Kali, CCP will probably change this.

But as long as there are pirates/PVP:ers/scammers, EVE's market wil always be a turning wheel.
Demand will create supplies, new players will be able to afford good items and you can always rebuild if you lose everything. ISK is an hard-earned commodity in EVE but not impossible to get. Treasure it, and don't forget this the next time you hear someone whine that they lost all their items.

Support piracy in your local systems and strive to make EVE remain the unsafe, exciting universe which it is.


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Prester John on :

This post almost makes me want to get pirated for the good of Eve! Without the risk i might as well play X3. Its the ever present risk of (and actual) loss that makes the gameplay and keeps the economy going.

rofl on :

"Support piracy in your local systems and strive to make EVE remain the unsafe, exciting universe which it is."

LOL yeah, the pirates are keeping the game alive. What color is the sky in your world

rofl on :

not only do you know NOTHING about economics, you should be stopped from writing anything about it, as you are making an ass out of yourself and misleading people into believing what you are saying is fact.

the scary thing is that you believe what you're saying,... what's even scarier, is there's about 1000 little fat teenagers sitting in their mom's basements (pirates) reading it and nodding their heads in agreement.

Blaise SaDiablo on :

So, your saying that piracy holds no sway over keeping the supply and demand quota? That it has no effect on the economy? I'd back your line up with something, and not leave yourself out to get chewed out by people who will rationalize this, not to mention the author himself. Oh and lets not forget the fans who read this stuff. Getting hit on two fronts sucks.

xenios on :

to the person who posts with 'Rofl' as his name. =/ First of all. Get a better name. 2nd of all as they say on the forums 'post with your main'

Finally. Shut up lol. Or write something better? Kthx Bye! xxxxx

mazzilliu on :

piracy makes the economy go 'round \o/

how else would there be any demand for ships or modules? noone likes to be pirated but everyone likes to have their stuff sold. you can't have one without the other.

Jamikest on :

A whole heearted AMEN!

I have played several... well MANY online games. The most lopsided economy I have had the misfortune of participating in was FFXI. By the time I had left this game, the devs had implemented so many taxing systems into the game to create monetary 'sinks' it was a joke. Another game where monetary sinks were implemented right from the get go is Guild Wars. All the basic equipment was not hard to attain, and money was never a problem. Hard earned, but not impossible. To get rid of money in this game, since there is no item destruction, 'goodies' were added. Customizable characters, for a price. A funny sidenote worth mentioning:

It seems that in games where there are no monetary sinks implemented effectively, RL money trades are rampant. In games that have effective economy controls, the money farmers dont flourish.

So go forth and slay those farmers, keep the economy going!

martin on :

The thing that makes this game work so well is the security system, and the . The fact that a pilot can never truly be safe is the one thing that keeps you on your toes. Risk and ISK is what it's all about, and Piracy does play a big part in that (though, I would suggest, it's hardly the be-all and end-all when it comes to causing risk).

Supply and demand is a long-held economic principle, and through the combination of 0.0 conflicts, empire wars, failed mission attempts and obviously piracy, the demand for ships, modules, ammo, skills and implants isn't going to be dropping any time soon.

So perhaps it's ROFL who shouldn't be allowed to write about economics. Right, I'm off to buy some blueprints.

Fire Wizard on :

Here is the dev blog that pokes it's toe into the economics of Eve.


rofl on :

no, piracy plays absolutely no part in anything. more ISK is earned by reprocessing ammo everyday than is procured from piracy, and that's a fact.

you are all sad, sad self deluded children. get a life... the rest of EVE just laughs @ you.

Ander on :

Of course not! :-D
No pirate act has EVER affected the market in EVE.
The countless thousands of destroyed ships per day, countless acts of piracy, carebears who dont dare to venture to low-sec and are bound to highsec..
No of course pirates never had anything to do with EVE. Heck, pirates dont exist! They are a myth....

Do I smell a bagdad bob brewing here? ;-)

xenios on :

"no, piracy plays absolutely no part in anything. more ISK is earned by reprocessing ammo everyday than is procured from piracy, and that's a fact.

you are all sad, sad self deluded children. get a life... the rest of EVE just laughs @ you."

May i ask where your getting your info from? I mean seriously! Until you show me hard PROOF of that then I stick to my opinion that your a bleeding heart carebear. And as for the last comment. Jokes on you 'mate' Only people laughing here is us at you.

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