
To Steal a Hyperion
Posted by djcryptid in
Piracy
Saturday, September 29. 2012
Pleased with her theft of a Hyperion-class Gallente battleship, the shadowy capsuleer left the station, about to embark on the ship's maiden voyage.
The capsuleer groaned as she undocked to find a squadron of three Hurricane battlecruisers awaiting her.
"Prepare to die, thief!" the message blipped in her local channel, giving her all the warning she needed.
She willed her damage control module to go online as well as her guns to start tracking the three 'canes. The battlecruisers, comparatively agile to the Hyperion, orbited her at a close range, their medium autocannons shredding through her shield's weak resistances.
Her rack of eight electron blaster cannons began shooting the closest hurricane as a firing solution was formulated by the ship's onboard computer, firing with a shuddering *whomp*. The accelerated particles hit their mark perfectly, dealing a wrecking shot to the first assailant. Armour groaned under the force of the attack, another volley loading to be fired just a few second later.
"Shit, drones!" the capsuleer thought to herself, forgetting all about her flight of mark II Hammerhead combat drones. She again willed her ship to release the remote vessels, directing them towered the second Hurricane with guns blazing.
She smiled as the first ship was shot to pieces, eventually exploding into an explosive ball of plasma. One down, two to go. The large guns rotated in their hardpoints, aiming towards the third battlecruiser, when a warning blared inside her pod. "Armour status critical."
She had forgotten to power her armour repair modules! Swiftly willing the two nanite injectors to began reshaping her hull's thick plating. "The capacitor is empty." She swore in as many languages she knew, turning on the final modules: her capacitor boosters. A quick surge of power brought her ship back into the game, ensuring the battlecruisers' energy neutralizers did not cripple her chances.
Out of the corner of her vision, she watched the second 'cane explode under the fire of her drones.
"Attack the third, now!" she yelled, as if it would make a difference. She heard soft blips as each drone confirmed her vocal command.
She could hear the scream as the third ship was destroyed, incinerating the capsule within. Well, she imagined she could hear it.
Taking a deep breath and recalling her drones, the capsuleer sat in utter silence as her heart beat at an astounding rate, adrenaline finally subsiding from the riveting five minutes of combat.
Foolishly, she closed her eyes for a minute, not thinking to check the list of pilots in the system, as three more battlecruisers warped to her location. She almost cried to herself, but bit her bottom lip and again aimed her guns, carefully remembering to activate all of her modules. She was just about to fire, when a warning sound clicked, her onboard AI speaking in a brash tone.
"The module has run out of charges."
Ah, fuck.
EON Issue #028
Posted by Ander in
OOC
Monday, July 30. 2012

Ander
Deep in the bowels of CCP's experimental gameplay lab, the future of mining is being discussed - and EVE's official magazine has been granted security clearance to join the coversation. Their final report forms the basis of this issue, looking at EVE's oldest profession, taking in the history of Hulkageddon and profiles of some of New Eden's biggest industrial corps.
Also in EON #028:
• CSM7 Testflight - five members chose their favourite ships
• Two great new Chronicles - Flesh and The Soulless Pilgrim
• Guide to Stealth Bombing
• Guide to Slay
• How to find the Corp that's right for you
• The new War Dec and Allies system
• The Skyward Sphere story - how a Rifter took you into space
• The future of the EVE API
• The Rifter comes under the Hero Warship spotlight
• Profiles of RPS Holdings, Enlightened Industries and Taggart Transdimensional
• CSM7 reports on good early-season progress
• Interviews with CCP Veritas and CCP Loki
...and lots, lots more
Fanfest 2012!
Posted by Ander in
General
Friday, March 23. 2012

Ander
The dust514 presentation was quite nice but Im still a bit wary about the fact that it runs on Playstation 3.
Who knows, maybe after a year it'll be released on PC aswell?
One of the highlights of yesterday was when radiogaga of Sniggerdly told the mittani (CSM member) to shut the F up live on the panel
Anyway, the day continues and Im about to head out to the fanfest venue.
Going to the scandinavian roundtables and then to other activities.
The big plan for the evening is eating sentient beings, namely whale!
Don't hate too hard, I'm a pirate - not a greenpeace activist!
Pirate Gone Null
Posted by pushbyte in
Articles
Friday, December 16. 2011
Its 0500 Zulu and pretty quiet. INIT. controls the station during this hour so its all blued up right now. After having tried to catch a couple Cynabals and a Vaga in HLW with her Rapier and Widow combo she heads back to G-0.
"Guess I'll get back in the Malediction."
Sitting outside the station, our pilot spots a Crusader at a tactical and burns for it...
Continue Reading Pirate Gone Null
First Blood
Posted by Sovereign in
Piracy
Wednesday, December 14. 2011
My eyes shifted through space, separated, multiple, roaming. My eyes were my camera drones. The feeling of looking in several directions at once was something I was not quite yet used to as I was only a few months old since my rebirth.
I did not feel the pod fluid I was suspended in, nor did I feel my body. I felt space through the engines of my Rifter, saw it via the camera drones surrounding it and perceived what I could not see through the on board scanners of the ship. It felt powerful. It felt free. I was the ship, and the Rifter responded to my every whim as it danced across the stars.
And now, for the first time, I was on the hunt.
Up until now I stayed in the secure parts of space, securing resources, making money and working on contacts. But the call of the lawless frontier was impossible to ignore. It pulled at me as my mining lasers consumed a precious asteroid and disturbed my dreams as I rested in my station quarters. Finally, I had to make the jump. I settled into my pod and waited patiently as it was installed aboard my Rifter-class frigate. It was my first solo combat flight in this ship class, but I trusted my instincts.
A minute later, the station launch catapult spat me into space. I warped my ship to the nearby gate and activated it. I brushed the low-security space Concord warning aside as it appeared in my mind. A bubble appeared around my ship. Then the unmistakable feeling of being both everywhere and nowhere consumed me as the gate activated.
The disorientation of a gate jump was still there, but it was not the stomach-turning event I first experienced a few months ago. My mind quickly went back to my scanners, while another part of my mind reached for the camera drones and looked around. Concord's pilot registry showed three people in the system except for myself. Two were branded criminals, one was not. I willed my ship into a warp towards the first planet at the system, exiting it 100km from the common orbit our ships are programmed to enter. My subconscious was already hard at work. Realizing that our minds could effectively run several processes at once (especially with the help of the ship's computers) was an important part of being a capsuleer. As I was looking around via my camera drones, still somewhat in awe with the beauty of space, the back of my mind was operating the directional scanner. Suddenly, that part of my mind demanded focus. An Incursus-class frigate was on scan. I conjured up the system map in my mind, with the size of the system and the scan resolution I used, it was obvious that the ship was in the belts of this very same planet. The Rifter's guns twitched as my excitement levels rose and Adrenaline pumped through my veins. A mute command, and the Rifter picked up speed, aligned to warp, and broke through the light speed barrier.
I came out of warp to an empty belt. My prey was not here. I was disappointed, and scanned around again. The Incursus was still on scan. My lack of experience showed, however: I warped without zeroing in on my prey first and tried to find him by pure luck rather than clever method.
However, sometimes, all you need is luck.
The equivalent of a proximity alarm went off in my brain. That was my ship indicating to me that I had company. An Incursus class-frigate was exiting warp in the very belt I was. How fortuitous. The engines on my Rifter came alive as I threw the ship into a hard turn. Then instinct took over.
I barely remember reaching across the stars to grab at the Incursus with my Warp Scrambler, and I do not recall even thinking about my weapons as I guided the Rifter into a tight orbit around my prey. Nonetheless, the three 150mm auto cannons spat death at the Gallente frigate before the pilot could even react to what was happening. I remember feeling the sting of weapon impacts as the target's blasters came alive and suddenly feeling heavy and sluggish as his Stasis Webifier activated, but the hits were sporadic, I did not care for speed, and my shield status never dropped below 70%.
Then, as rapidly as it started, it was over. The Incursus was an expanding cloud of dust and debris. My own guns were silent. A notification flashed in my brain about my Concord security status being lowered. I did not care. I tried to reach for the capsule of my foe, but he was too quick. In under a minute, he was no longer registered in the system.
I started calming down. A quick scan showed me that the wreck of the Incursus had enough intact parts to be nearly worth my entire Rifter. Some of these parts were Cruiser weapons. His loot from previous engagements, perhaps.
The Rifter came to life again after I picked through the wreckage as I engaged my warp drive. I warped to another planet, making a note of a location in the middle of nowhere. As I landed at the planet, I quickly warped again, back to that spot I just made a mental bookmark of.
I checked my security status. I was branded a criminal. I could not exit the system for about 12 more minutes.
As I waited, I realized one thing:
I felt alive.
EON Issue #025 - Published 7th October 2011
Posted by Ander in
Friday, October 7. 2011

Ander
SHATTERED HORIZONSDominion was the last time the foundations of null-sec were reformed and, while intentions were good, two years on things haven't turned out quite as hoped. Now CCP is preparing to set things right again, only this time with long-term vision that could impact not just 0.0 space, but every part of EVE Online. Massively.com
EVE'S GREATEST SCAMS - PART 1
If you weren't tempted into EVE by the boasts of an impending expansion, it may have been due to the exploits of the players - those that have stolen and scammed their way to become New Eden's most notorious characters. From Nightfreeze to Cally and from Remedial to Istvaan Shogaatsu, we look at the 10 biggest thefts and most notorious scams that dominated EVE's early years.
NOBLE INTENTIONS
The Noble Exchange has probably been the most contentious addition to EVE since the game first went live, providing a means for characters to dress themselves up in specialist virtual clothing at a premium non-game-breaking price. We fired off a load of questions to CCP to see how business has been going and ask what's in store for the next iteration of NeX as a new expansion nears.
UNDERSTANDING INCURSIONS
Six months on since they were introduced to New Eden, we evaluate and explore EVE's most recent gameplay addition, with a guide to joining and emerging victorious against the Sansha hordes. Also in our expanded 15-page Knowledge Base Guide section we dig behind the back story to bring you the definitive history of CONCORD.
PLUS
In Crowd with CCP Zulu & CCP Tallest
0utbreak, Vuk Lau and Colossus Technologies profiled
The latest CSM and 0.0 Report
The CrazyKinux Story
All you need to know about hiring mercenaries
Alliance Tournament Testflight
The Rise & Fall of ATLAS
Apocalypse under the spotlight
Who's top of the BattleClinic Rankings?
Orca Solo'd
Posted by Ikka Sunto in
Piracy
Wednesday, September 21. 2011
There I was in Unpas, sitting in my Nemesis bomber looking for some cans to flip because my corp's latest war just finished. I scan down a couple of cans, but the two I see are both Retrievers paired with a hauler, so little chance of any fighting from those two.
Finally, I see a Hulk and a can all alone in the last belt. I warp in cloaked, and see that the Hulk has a couple of mining drones out and a couple of Hammerheads. Deciding that I'm sure that I can outrun hammers if I need to, I sneak up to the can. Just my luck, a full can of ore! I flip the can, and wait about 20 klicks off it for the Hulk to react.
Six to seven minutes go by, and no reaction. I tell myself that he's hold is filling up and that he'll figure out the flip soon, since he must be AFK. Suddenly, the Hulk gathers his drones and warps to a station. Great, I say to myself, if he didn't see the flip I'll be getting another Badger II or if he did I'll watch him just mine and run for another ten minutes.
Looking at my scanner, I see his Hulk disappear, and start refreshing it to see whether or not his hauler comes out. I see a Drake pop up, and start cursing, cause my mates aren't around to help me with the Drake and I'm not taking on this baddy alone. Luckily the Drake warped somewhere to mission run, but then I see an Orca, and think that the Orca must be for another mining op in system.
Nay, the Orca drops into the belt, and my heart races. Please take the can, I think, I would be insanely happy to kill an Orca. He takes the can and I instantly uncloak and lock him up. Disruptor, and target painter start running while my first volley of torps impacts his shields. Three more volleys and he's into armor. Now comes the hard part, as he's armor and structure take about eighteen volleys of torps to finally pop him. He convos me later and says good kill, he really shouldn't mine when he's half asleep.
My corpmates congratulate me and curse me for my luck, and for a four month old character I feel great about this kill.
A solo kill..
Posted by Special Agent Reign in
Tuesday, September 20. 2011
destination achieved.
suddenly, a red klaxon, a proximity alarm. I snapped to and checked my starboard port, about 30km away. there it was.
A "comet"-class federation navy frigate. "oh my god", I said, dreams of what the modules on such a ship would bring. it had been a hard road, isk was low. pirating isn't what it once was. I activated my targeting computer, activated my tracking disruptors and my microwarp drive, hoping to close the distance in time to warp scramble the opposing pilot. he, in turn, had been battling a serpentis pirate, and didn't seem to notice me right away. his mistake. I got in range; I activated my warp disruptor, popped the firing pin on my rocket launchers, and fired.
that seemed to get his attention.
He counterattacked. a flight of T2 drones engaged me at close range, warrior 2's if my threat assessment computer had it right, but, to no avail. my shields took damage but held fast. the comet was blaster-fit; I was easily able to keep distance with my mwd, outside the range of his own warp scrambler, if he had one. those missile range rigs I invested in, when I was docked in caldari space were well worth the isk. In my excitement however, I neglected to do the one thing a pirate should always do, when you know you're winning. ask for a ransom. I was so engrossed in winning the fight, I forgot. finally, as my caldari navy rockets found their home, eating through his armor, he exploded in a cloud of dust and debris. feeling merciful, I allowd his pod to escape as I looted his wreck..some t2 drones, some t2 energized plating. both would fetch a nice price at market. it had been a hard road, but tonight was a good night. I scooped loot to cargo, activated drives, and docked at the nearest station. mission accomplished.
2011.02.03 02:40:00
Victim: xxxxxx
Corp: xxxxxx
Alliance: Unknown
Faction: Unknown
Destroyed: Federation Navy Comet
System: Pelille
Security: 0.2
Damage Taken: 3805
Involved parties:
Name: Guardian Spy / Serpentis Corporation
Damage Done: 2270
Name: Special Agent Reign (laid the final blow)
Security: 0.0
Corp: Anti Carebear Combat Operations
Alliance: NONE
Faction: NONE
Ship: Caldari Navy Hookbill
Weapon: Caldari Navy Thorn Rocket
Damage Done: 1535
Destroyed items:
Modal Light Neutron Particle Accelerator I
Small Polycarbon Engine Housing I
Antimatter Charge S, Qty: 1690 (Cargo)
Small I-a Polarized Armor Regenerator
Small Hybrid Locus Coordinator I
Small Hybrid Metastasis Adjuster I
Antimatter Charge S, Qty: 21
Dropped items:
Modal Light Neutron Particle Accelerator I
Damage Control II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Hobgoblin II, Qty: 3 (Drone Bay)
Cold-Gas I Arcjet Thrusters, Qty: 2
J5b Phased Prototype Warp Scrambler I
Antimatter Charge S, Qty: 21
Snip Snipe
Posted by Burnwash in
Monday, September 19. 2011
"You there Wash?" I hear him say.
"Yea man. What's up?" I reply, deep in relaxation, coming off the high of various boosters.
"There's no activity here man it's too late. I sat we call it a nigh-" He says, getting cut off.
"WE HAVE A WREATHE JUMPING INTO SYSTEM! CARRYING 2.5BILL WORTH OF BPOs!" our scout informs us.
We both quickly scramble to get back in our chairs, and jump back into the neuro-interface, struggling against time to get our ships alligned to our sniper safe.
"GO GO!" I yell to the Apoc. He warps, and i am right behind him. We land, and both activate our Sensor Boosters. Our fingers are twitching, we both pop more boosters, ready for the lock and kill.
"Okay guys he's jumping... NOW! You better 1 volley him guys this is our only chance. Good luck ill be there to collect the loot. Happy hunting!" Our scout tells us though comms."
"Here we go, get ready.." i whisper into comms, anxious to see local jump +1. There we are, in the vast void of empty space. The prospect of a 2.5bill kill making us both edgy. We sit and wait. Feeling the booster kick in, i feel ready, My heart is pumping adrenaline through my whole body, my hands twitching on the "Fire Salvo" button of my ship.
"GATE FLASH!" My mate yells.
"Here we go." i say back. We both activate our guns, waiting to lock and instantly destroy the awaiting prey. He doesn't de-cloak, he is scared, checking to see where he is aligned so he can insta-warp to safety. it won't matter, our battleships lock easy targets like him in 1.5 seconds, not near enough time for his hunk of metal to align and warp.
Our sensors scream, "Ship detected. Ship detected."
"I KNOW I KNOW!" i yell at my ship, hastily targeting the ship. My salvo fires, the wreathe stops in 1/2 structure.
"FIRE NOW! FIRE!" I yell at my mate, waiting to see his lasers turn the wreath into a pile of space junk. The lasers fire, beams of light head towards the wreathe, but all is see is blue. The blue explosion of the ship.
"YYESS!" We both yell into our pods. We then see a rookie frig jump in to system. It's our mate, here to collect our loot. He scoops up the 1.95billion isk worth of BPOs, and warps to the closest station. We follow, and dock. We exit our ships and head to the bar, to meet up and have a couple of Quafes, and the look over our almost 2 billion isk worth of stolen goods.
EON issue #024
Posted by Ander in
Friday, July 8. 2011

Ander

A new issue of the EON magazine is now available.
EVE-pirate is and has been a fan of EON from the start
CREW CONTROL
Ship crews have long been on the wish-list for players and developers
alike, yet it has taken CCP years just to release the numbers. We look
at how ideas for ship crews have been put forward, ask what the issues
have been that have stopped crews being a feature of EVE's combat
mechanic and ponder how, if ever, New Eden's silent NPC majority might
have a say as to how battles are played out in the future.
BACK THROUGH THE WORMHOLE
We go back to the dark days of bank bail-outs to see how impending
financial armageddon urged CCP to take a fearless attitude to EVE
expansions. The result was fan-favourite Apocrypha, the expansion that
opened EVE to wormholes, the persistent mystery and threat of the
Sleepers, and the future promise of Tech-III ships.
BEYOND THE BEYOND
Continuing the wormhole theme this issue, Lex Starwalker brings us a
guide to living in w-space, we have the second instalment of Pottsey's
exhaustive compendium of Sleeper theories and in our regular Tesflight
round-up, Kirith Kodachi gathers together some of New Eden's most
successful wormholers, who reveal the ships and fittings they wouldn't
leave home without.
THE WRITE STUFF
With a third EVE novel being readied for the autumn, we tackle
author Tony Gonzales to talk about his career as an EVE fan and a CCP
Developer. We ask how The Empyrean Age came about and how Templar One
will hopefully lead us into a universe where EVE capsuleer and DUST
mercenary must share the spoils of war.
PLUS
All you need to know about the Guristas
In Crowd with CCP Sreegs and CCP Explorer
Profiles of Red vs Blue, Phoenix Propulsion Labs and Masuat'aa Matari
The rise and fall of Dusk and Dawn
How to get your mates playing and loving EVE
CSM6 - the first weeks in office
* The 0.0 Report…and all the latest news and events
News from EVE Online
Posted by Ander in
Thursday, May 19. 2011
News from CCP
Posted by Ander in
General
Thursday, May 19. 2011

Ander
CCP Games is pleased to announce a Live Dev Blog on the topics of Customer Support and Security. The Live Dev Blog will take place on Thursday, May 26th at 22:00 UTC.
Live Dev Blogs are audio broadcasts from CCP heard in-game through our Vivox-provided EVE Voice service. These broadcasts will provide an opportunity for the EVE Online player community to get to know the CCP devs and our work a bit better, and we’re also looking forward to answering questions that the EVE player community has for CCP.
ššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššššš
CCP Soundwave will host the Live Dev Blog and will be joined by seasoned Senior Game Masters, Nythanos and Nova, along with CCP‘s very own security expert CCP Sreegs.
Alexey Rybak (CCP Spitfire)
Russian Community Coordinator
EVE Online
arybak@ccpgames.com
http://www.eveonline.com
Pictures from EVE Fanfest 2011
ISK Guide 3.0
Posted by Ander in
General
Monday, January 31. 2011

Ander
It's been a long time coming but it's finally here! The ultimate guide to EVE Online and it's all yours, for FREE. Whether your a new or old player, there is something useful for everyone.
So for your free download, yes free, please visit www.isktheguide.com from 1st February.

Deadly, Lucky, Evil
Posted by Blacknova in
Monday, January 24. 2011
Recently, I have done something I told myself I would never do - I trained Gallente. I am now wondering why I never did before. My ship of choice, the Myrmidon, is an engine of destruction the likes of which I have never been priveleged to fly before. My T2 drones probably help on that front.
Today, I was cruising around in my lowsec of choice, when I noticed that one system only had one contact in local. I thought it was unlikely that he'd be out in belts, but in my infinite optimism, I tried directional scan anyway. Lucky me - I managed to pick up a Drake. As I have said before, I am aware of the Drake's wonderfully powerful tank - but the way I had my myrmidon fitted, I was pretty confident I could break it. Warping to the belt he was at, I landed 40km away from him - he was busy looting a battleship spawn he'd just finished killing.
Hitting my MicroWarpDrive, I began burning towards him, fully expecting him to turn away and start running for the space-hills. To my pleasure, he instead burned towards me, locked me, and proceeded to hurl missiles at me. A willing victim is always more fun! At this point, I was still 30km away, and my shields were already down - but seeing as I was in a Gallente ship, this simply meant that combat was happening. His missiles were markedly less effective on my armour - two more shots before I closed into weapons range and I hadn't had to cycle one of my repairers.
Throwing my Warp Disruptor and webifier onto him to prevent an expeditious retreat, I began pounding away with my blasters. I then noticed him launching a flight of tech 1 drones, so my tech 2 lights were sent to...deal with them. Violently.
As soon as his drones were down, my light drones were called back for a well deserved break, and it was the turn of the medium drones to work their magic! With my drones thrown upon him too, the Drake's tank was dropping...worryingly quickly. I opened a conversation with the pilot, and told him my ransom demand - 15 million for the safe release of his ship. The pilot responded with a plea to stop firing on him, but I wasn't going to comply until I could safely finish him with a single volley if his friends showed up. Local was still clear, but you can't be too careful.
As the Drake entered structure, something rather...strange...happened. A capsule appeared by the Drake. The pilot had...ejected? Well, that certainly is new. Ceasing fire upon the Drake, I advised the pilot to run in our conversation, whilst locking up the pod. No such action was undertaken by my adversary, and as such, he woke up in a clone vat.
Warping back to a station (And throwing a bookmark down at my previous location), I once again checked local - clear of anyone but me. As such, I hopped into my own pod, warped back to the Drake, and claimed it as my own. I then saw why he dropped so fast - it was fully T1 fitted. Not too badly, but still T1 fitted.
I then checked the age of the pilot I had just podded...ah...three months. That explains a LOT. Urgh. Feeling slightly guilty, I warped back to highsec in my new shiny Drake, stored it in a station, and grabbed my Myrmidon again. There was more fun to be had on this day!
I'll knock the dents out of the Drake later. Hopefully, the pilot learned something. Hopefully. I guess I should feel bad about doing that to a new player, but hey - he made the decision to go to lowsec!
I'm still confused as to why he ejected, but I can't say it ended badly for me! And in the end, isn't that what EVE is all about? Yes. Yes it is. =)




